![]() Mind you a lot of these combos are not practical since they're situational and location specific, but very impressive to watch nonetheless. Here's something for you guys to enjoy: Rise of the Mishimas - a Mishima combo act my The Main Man, a high level player from Finland. You can do more attacks/combos/damage if your opponents ends up hitting the wall on a walled stage. The combos your partner can do are usually target combos, meaning they usually have to be pressed in succession without delays, after which you can follow up with a capper/ender hit or 2 hit combo from your main player if you're on an infinite stage. Your opponent will bounce higher than usual if you execute this correctly to allow for more juggles/damage. Right after pressing the move with bound properties immediately press the tag button to get your partner in the picture. And all my life I promise to, keep runnin' home to you, keep runnin' home to you. ![]() You have to be juggling your opponent in order to do a tag combo. All I wanna do, is come runnin' home to you, come runnin' home to you. ![]() Zul and Dazzy, look at the moves list on Eventhubs and see which moves have bound properties.
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